Character Creation

Basics
You can play as the following races: Human (not variant), Half-Elf, Elf, Half-Orc, Halfling, or Dwarf.

You will use the standard array (15, 14, 13, 12, 10, 8).

Common doesn't exist as a language anymore. The human kingdoms utilize four different languages: Old Ventari (think latin) for old documents and certain church services, Ventari (those from Ventaris or Fairwind), Rixti (those from the archipelago and northern parts of Delmirev), and Rulath (Those from Rulathar).

Keep in mind that many people fear those who use non-divine magic. There are whole orders devoted to routing out heretics who seek to destabilize the Weave.

Playing as a race other than human will lead to racism in many areas, but half-orcs are especially hated by humans.

You can use any background you want. If you would like to use a more region specific background, then you can be part of one of the region's factions and take the Faction Agent background (below). You can also tailor any preexisting background to fit with one of the factions (scholar for tomekeepers, for instance).

Faction Agent

You are part of one of the factions prevalent in the Karixti Archipelago.

Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction

Languages: Two of your choice

Equipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15gp.

Feature: Safe Haven

As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.